Video Game Composer

Interactive Music

In this video I show an example of music I have made to interact with a player's gameplay. The First example is of basic transitions through the player's status, while the second example shows branching between pieces relating to the game's status.


Space Bugs - Composer and Sound Designer
Chop Shop - Composer and Sound Designer
Kisetsu - co-Composer and Sound Designer
Masking The Murder: All audio


MK11 Rescored release trailer - Composer

Doggonit - Composer


Berklee College of Music: 2016-2020 - Major in Film scoring, Minor in Video Game scoring
Chop Shop: 2020
Kisetsu: 2020
Masking the Murder: 2019
Leagues Below: 2019

Jacob Brickman is a composer and sound designer for Video Games and Film, with a background in many genres. His passion for music comes from it's ability to tell stories and connect everyone universally. To many people, video game music has always been a source of nostalgia and positivity. Jacob's drive is the hope that he can help provide that source of nostalgia for someone else too.